arts education

Growing to Scale: Theatrical Journeys-Embedding STEAM into Early Childhood Education Through Multi-sensory Guided Pretend Play

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Young child engaging in The Journey Playbook
Courtesy Photo

As students attend school during the COVID-19 pandemic, it is important to support  learners in thinking “outside-the-box” and practice problem solving skills.  Young children often engage in pretend play, acting out observations and experiences they have.  Educators know children learn through play and the importance of providing children with interdisciplinary learning opportunities in languages they are familiar with. Through, her project, Growing to Scale: A 3-Phase Teacher Development Initiative of The Theatrical Journey Project,  veteran CentroNía staff member and theater artist Elizabeth Bruce, developed and published a bilingual STEAM curriculum enhancement for Pre-K children to “become science problem solvers who remedy science problems through handson simulations of real phenomenon. They are experts who solve the problems and emergencies presented in each journey.”

The concepts presented in The Journey Playbook are valuable to educators as The Journey Playbook provides fun opportunities to guide young children through play as they learn STEAM concepts and develop problem solving skills to become experts in solving problems most children experience regardless of socioeconomic factors and educational setting.  Located in Washington D.C., CentroNía overwhelmingly serves low and moderate income and immigrant families, a majority of whom are Latino, African, African-American, or bicultural. CentroNía’s holistic approach provides a bilingual, multicultural environment where children and families they serve receive the support and encouragement they need to succeed.

What were the goals of the project and how were they achieved?

Elizabeth Bruce wanted to support the expansion of the strategies presented bilingually in the Theatrical Journey Playbook: Introducing Science to Young Children through Pretend Play to scale by expanding a previously funded Teacher Development Initiative locally, regionally, and internationally through CentroNía’s Institute. To reach her goal, she created the project, Growing to Scale: A 3-Phase Teacher Development Initiative of The Theatrical Journey Project.

As one can imagine, with the undertaking of her project, there were many steps Elizabeth Bruce needed to accomplish.  She planned to produce and translate The Journey Playbook, train educators, collaborate with educational and community partners and disseminate The Journey Playbook.

She planned to :

  • Embed the Journey Project Teacher Development with CentroNía Institute’s Development of Laboratory Pre-K classrooms led by Master Teachers, who will become Trainers of Trainers with Four CentroNía Sites.
  • Have participation from Pre-K Colleague Centers through linkages with DC Public Schools, Public Charter Schools, and Early Childhood Centers.
  • Collaborate with the CentroNía Institute to present about The Journey Project’s methodology within the  Early Childhood Education, STEM + Art =STEAM, or arts education sectors, locally, regionally, and/or internationally
  • Create and distribute low-tech teaching tools for Journey Kits for participating Lab Classroom Master Teachers.
  • Partner with CentroNía’s pro-bono partners, including engineering professionals to conceptualize/design low-cost, multi-use, inter-changeable, space-saving devices as Journey teaching tools.
  • Print and broaden promotion of The Theatrical Journey Playbook and Teacher Development Program through press, social media, and professional networks.

What progress was made toward her goals?

Elizabeth completed final production and translation of The Journey Playbook! She co-facilitated in Spanish with CentroNía’s Food & Wellness staff, providing Professional Development/Teacher Training Workshops with CentroNía Teachers through a bi-weekly series of workshops on The Theatrical Journey Project to Early Childhood Educators.  Educators participated in either the English or Spanish cohorts.  The workshops/training included The Theatrical Journey Project content and process and integrated nutrition and wellness content explored through the journey process.  She also provided  bi-weekly Journey Project demo/training workshops with all Pre-K Lead Teachers and Assistant Teachers at CentroNía Maryland and co-facilitated (with Robert Michael Oliver, PhD, of The Performing Knowledge Project) workshops on Creativity and Dramatic Engagement for CentroNía Early Childhood, StudioROCKS, and Family Center teachers and staff. Here are a few other highlights from the project efforts:

  • Facilitated year-round journey workshops with: Pre-K/Junior Pre-K/Early Headstart Classrooms at CentroNía.
  • Presented bilingually with Spanish translation workshops engaged in 1 ½ hour hands-on demonstration of The Journey of the Sick Teddy Bear, complete with teddy bears, stethoscopes, thermometer, vocal/physical warm-ups, etc. Explanatory debriefs followed each section of the workshop, with a Journey Project one-pager, sample journey, and curriculum methodology handouts were provided. Through this experience, Elizabeth received “Excellent engagement and feedback!”
  • Presented a Training of Trainers on the methodology and pedagogy of the Theatrical Journey Project for Early Childhood Home Visitors.
  • Facilitated a collaboration between CentroNía Family Center and the Society of Hispanic Professional Engineers (SHPE).
  • Nurtured additional elements of the Journey Playbook/Project Teacher Training Project including:
    • Disseminating mini Journey Kits to Early Childhood Classrooms.
    • Planning CentroNía Family Center parent-child journey workshops.
    • Developing new journeys with CentroNía Food & Wellness , specifically on topics of hydration, circulation, vitamins and nutrients, and oxygenation.
    • Highlighting Journey Project techniques and methodologies
      during teacher assessments using the “CLASS” assessment tool.
  • One bilingual Journey Project collaborating teacher, Phoenix Harris, previously adapted her own variation of a Teddy Bear Journey as a final project for her Masters’ Degree at Trinity Washington University.

Exciting plans for the future

Project leaders participated and networked extensively at conferences and submitted proposals to continue to present, disseminate, and train teachers on The Journey Playbook.

The Journey Project is collaborating with the “Changing the Face of STEM: A Transformational Journey” event targeted to under-represented communities (Latinos, African-Americans, Native Americans) at the National Academy of Science in June 2018.

Elizabeth Bruce and others within CentroNía leadership have engaged in/are pursuing extensive and accelerated outreach to educational colleagues and organizations (nationally and internationally) receptive to Journey Project/Playbook teacher training, project collaboration and replication including English-language cohorts and one Amharic-language cohort (with translation). Additional plans include continuubg to facilitate workshops at CentroNía with Kinder/1st Graders; having weekly Journey workshops with CentroNía Universal Pre-K Classrooms, and continuing with fundraising for Journey Project Replication/Video Tutorials.

Early Childhood Educator and student engaging in The Journey Playbook
Courtesy Photo

How has The Journey Playbook affected the learning of students and/or teachers?

The learning of students and teachers has been deeply affected both directly, through the extensive hands-on Journey workshops, hands-on teacher trainings/professional development, conference presentations, and indirectly through the production, promotion, and dissemination of the Theatrical Journey Playbook: Introducing Science to Early Learners through Guided Pretend Play, as well as promotion of the Journey Project introductory video, webpage, and promotional materials.

Extensive outreach to major educational partners, schools, and institutions has been and continues to be underway, with projects for teacher training/project replication or adaptation with educational colleagues and Journey Playbook distribution to at least 135 educational colleagues and targeted teacher training/project replication, funding, or other support activities.

PreK/Early Childhood Educators/Teachers engaged directly in collaboratively journey workshops, collaborations, mentoring/modeling, and other teacher training.  The Journey Project began working for the first time with younger children, ages 2 ½ to 3 years old, with remarkably successful results when the project was adjusted to a slower pace with fewer activities per journey, plus repeating the same journey from week 1 to week 2. This addition allows the Journey Project at CentroNía to engage the same cohort of children for a full three years.

What challenges were experienced along the way and ideas for improving the project?

Elizabeth states, “I have learned that the process of engaging educational colleagues and their organizations as
targeted teacher training/project replication collaborators is a longer, more gradual process of deepening relationships and inviting educational leadership to observe/engage with the Journey Project, and especially to commit to teacher training/project replication. Colleague educational organizations, like most nonprofits and schools, are deeply engaged with their ongoing operations and missions and extensively committed to operationalizing, maintaining and funding their organization’s endeavors. Hence, learning about and embracing a new, even highly simpatico, methodology or pedagogy calls for a strong relationship and decisions by leadership to advance mutual commitment to in depth teacher training and project replication. Laying the groundwork for such partnerships, however, promises to come to fruition within a time frame of 1-2 years. Reaching critical mass for project replication/teacher training, thus, is anticipated once extensive ground-laying has been done.”

Further reading

Theatrical Journey Playbook

What is STEAM Education?

Three Core Concepts in Early Development

Digital Art Afterschool Studio: An example of a Career Oriented Curriculum

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Why does this matter in real life?

Escalation: A Student Graphics Company is an After-School Program that draws a straight line between learning and career.
Escalation: A Student Graphics Company is an After-School Program that draws a straight line between learning and career.

One of the chief complaints you hear from students is “How can I actually apply what I’m learning to the real world?”  And while there is no helping Algebra in that department, there are a myriad of other subjects that can benefit from a dose of real world interaction.  This is what the Digital Art Afterschool Studio is doing.  It’s taking a cue from larger real world curriculum programs, such as Career Oriented Curriculum and focusing on digital artistry and community involvement.

What is Career Oriented Curriculum and how can it benefit students?

According to District Administration, a website focused on creative solutions for school districts: “A summer job for a 16-year-old typically involves serving coffee, scooping ice cream, or babysitting the neighborhood children. Some students at Miami-Dade County (Fla.) Public Schools, however, spent their summer vacation designing a children’s Web site for the city of Miami Beach. An increasing number of students are finding themselves mingling among professionals with internships in local businesses—the culmination of a work-based learning curriculum.”  These real world experiences are invaluable to students as they do two things:

  1. Reality Check Experiences like this show the students the real life application for what they are learning.
  2. On the Job Experience Projects like the digital after school studio create professional connections that go beyond graduation and help move our students forward professionally.

One organization with a stellar track record in this area is the National Academy Foundation (NAF).  Since 1982 they have worked tirelessly with teachers and schools to create and implement career-oriented curriculum.  Schools that work with the NAF will frequently require an internship with a local business before allowing the student to graduate. According to NAF:

“Over 90 percent of NAF students graduate from high school, and four out of five students continue to college or postsecondary education. Of those students, 52 percent earn a bachelor’s degree.”

How do you do it?

Students practice graphic design in a professional context - designing for real businesses.
Students practice graphic design in a professional context – designing for real businesses.

So how are the teachers and students at Overton High School, where the Digital Art Studio program has been in full swing for two years, applying the idea of career oriented curriculum to their specific needs?

According to their proposal “The after-school Digital Arts Studio program … enables students to build professional-level skills, as they develop their artistic portfolios. … The students will be introduced to client-based projects where they are expected to develop a working relationship with the client resulting in a marketable product.”

The program operates similar to a small graphic design studio.  Taking place three times a week for two hours after school, students have the opportunity to really put work into a portfolio, and increase the possibility of scholarships and if a professional internship is tacked on, some AP credit.  Projects are introduced from the needs of real world clients who the students and teachers reach out to.  The projects can be anything from helping a local business create a print add to designing a website for a church event.  This helps create crucial bridges between the school and the community around them, ultimately strengthening both.

This program has had to start small, accommodating only a few students at first.   The principal and instructors consult with local ad agencies to create an interview process for students to simulate a job interview.  The students selected work together to create a marketing campaign to alert the community to their presence and start soliciting clients.  It is their hope that this model will, after a couple years, become self-sustaining.

What is the impact of a Career Oriented Curriculum?

So where are the students that have already passed through this program? Here are just a few of the success stories.

  • Olivia Campbell, a second year participant, was awarded a full scholarship to attend University of Tennessee’s summer program for her Digital Art exhibited in the West Tennessee Regional Art competition last winter.
  • Darion Beasley, King Hobson, and Maurico Farmer (all second year participants) were selected as three of the thirty-three students chosen to be represented in the Frist’s Museum’s exhibition Tennessee’s Top Young Artists.
  • This year’s West Tennessee Regional Art Competition just released their awards and participants currently in the program won Best Graphic Design work, Best Photographic work, and placed in several other categories.
  • One of the program’s participants, Cesar Pita, was just offered a $66,000 scholarship, the Presidential Scholarship, from Maryland Institute College of Art in Baltimore, one of the finest art colleges.

And these are just a few stories of success as this program continues to grow.

It’s clear from the work that NAF does and how Overton High School applies it to their own program that career-oriented curriculum puts students at a huge advantage over their peers that do not participate.  By giving students an education grounded in reality, rather than existing in the abstract on the white board, we strengthen their chances of succeeding in the real world.  Forging professional connections early on only increases the chance of future employment and education.  By also giving students a personal stake in how their work is perceived by the community at large we give them the opportunity to push themselves to create something they can be proud of.

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